This way you materials are assigned to maps and in Substance you can begin the process of adding magic. This can be done extremely quickly in Blender using Smart UV project.Įxport Collada. Then you will need your models to be unwrapped. I'd also like to pick up some 3d warehouse models and make them feel natural very fast.
#Using google sketchup with 3dsimed tutorial update#
I want to update my SU model easily enough so I render it with Thea again. I want to modify my model and seamless rebake every needed texture for the magic to happen again. I want to see it all in sketchup after texturing. I want to create infinite variations of a material using substances parameters. I want grunge in particular places and add it effortless.
I want to visualize everything with a real time poor quality render and know that my thea render will rock for sure. I want to create materials faster than I do now. I want to add moisture, moss, cracks, dirt and that sort of stuff to my architectural models, because I want my clients to understand how they age beautifully if we use good materials instead of the fake pvc, paint, aluminium panels and glossy stuff, etc. Now that I've most certainly annoyed you again, I want to be able to:įake things like round edges in certain materials and one of the procedurals in Substance could do that with normal maps and stuff.